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Developer(s) | Pyro Studios Zonic Limited (OS X) |
Publisher(s) | Eidos Interactive Feral Interactive(OS X) |
Series | Commandos |
Platform(s) | Microsoft Windows Macintosh PlayStation 2 Xbox Mac OS X |
Release | Windows PlayStation 2
OS X May 2005 |
Genre(s) | Real-time tactics |
Mode(s) | Single-player, multiplayer |
Commandos 2: Men of Courage is a real-time tacticsvideo game, developed by Pyro Studios, published by Eidos Interactive, and released on September 20, 2001. It is a sequel to Commandos: Behind Enemy Lines and the second installment of the Commandos series, and is the only strategy game of the series to be designed not only for Microsoft Windows, but also for PlayStation 2 and Xbox. The game sees players taking control of a squad of commandos, along with various allied units, as they sneak behind enemy lines to accomplish various missions in World War II, between 1941 and 1944, that will help them to thwart the war efforts of the Germans and the Japanese. The game features several improvements to the gameplay from its predecessor, including the ability to use enemy weapons and explore interior locations, the inclusion of three new commandos, a number of new skills for the original six members along with their other abilities, and new pieces of equipment to help overcome the enemy.
While the PC version of the game was well received, the console versions received less favourable reviews. In 2005, the game was bundled together with Commandos 3: Destination Berlin as part of the Commandos Battle Pack by Feral Interactive.[1]
- 4Reception
Commandos 2 Men Of Courage
Gameplay[edit]
Much like its predecessor, Commandos 2 sees the player taking on the role of an allied officer in charge of directing a group of commandos, each with a different set of skills and abilities that they can use, who take part in a series of twenty-two missions - two training stages to get used to controlling the commandos; ten story missions; and ten bonus missions that feature unique challenges and situations to complete, but are only accessible after each story mission is completed, if the player acquires a set of books marked 'BONUS' within each of them. Each mission in the game features a series of objectives, divided between main and secondary, that the player needs to complete in order to finish a mission, including securing an escape route from an area, as well as clues to where players can find supplies or locate useful assets to help them with their mission; while briefings for each mission outline most objectives and clues, others are provided through completing current objectives or clues the player has knowledge of (i.e. If an objective is to contact someone and the player completes this, the contact might provide an additional objective and/or clue for the player to use).
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Much like Behind Enemy Lines, each mission features the player having control of a subset of commandos, though in some missions, the player begins with a few commandos to use, but can gain control of others through either contacting them somewhere in the mission's location, or rescuing them from imprisonment. The original six from the previous game are once more available for use, though some have a few notable improvements in how they can be used - the Green Beret can now climb telephone poles and traverse heir cables, can jump out of windows, and can carry small containers around; the Sniper can climb up telephone poles to use them as sniping positions; the Spy can now not only direct soldiers and lieutenants to look somewhere else, but can order soldiers and enemy staff to move somewhere else if disguised as an officer, while his syringe can now daze, knock out, or kill an enemy, depending on the number of doses they are given; the Diver now kills enemies by throwing knives at them, and now carries a grappling hook that can be used to traverse walls or set up a trip-wire to knock out enemies; the Driver can now set up traps, both lethal and non-lethal; and the Sapper can now use a mine detector to find buried mines and dis-arm them, as well as set-up mines to eliminate infantry and armoured vehicles. Along with these six, the players also gets control over three new members to use, including: the Thief, who is the most agile of the group, can climb in and out of windows and through small holes, hide in tight spaces, climb and traverse telephone poles and cables like the Green Beret, and unlock metal containers and some doors with his lockpicks; the Seductress, who acts like both the Spy and the Sniper, in that when disguised she can use her lipstick to distract enemy soldiers, but can't fool officers, and when not disguised, she can use a sniper rifle to take out enemies; and Whiskey, a dog who the commandos can use to trade items between them, as well as bark near enemies to distract them. In addition to the commandos, players also gain control of allied units, most of whom can be equipped with weapons and placed in four different combat stances, including firing out of windows and crouching down, and thus be used to combat enemies when needed.
Other new features include the player being able to explore interior locations and underwater locations, facing additional threats such as wild animals and Gestapo soldiers, the ability to salvage enemy weapons from their bodies to use when needed, such as rifles and sub-machine guns, the ability to use multiple cameras to survey a mission's location, the ability to hide bodies in bodies of water or amongst certain objects such as reeds, and the inclusion of new equipment - binoculars, flamethrowers, molotov cocktails, smoke grenades, rope ladders, gas grenades, canned food and first aid kits. While the various gameplay mechanics from Behind Enemy Lines are still used, such as line of sight, the ability to view enemy positions, and other enemy behaviours, such as investigating suspicious sounds or reacting to alarms, a number of areas received notable changes - All commandos can wear enemy soldier uniforms, though unlike the Spy, the effect last only for a limited time and as long as they stay out of close range of enemies; cars and lorries can be driven by all commandos, but armoured cars require the Driver, and Tanks need both him and the Sapper; the inventory system is a grid-like space, with objects taking up a certain number of spaces depending on their size; enemies now display a line of sight when detecting something in their view, which is orange for something that has caught their interest, blue if they spotted something suspicious, and red if they have seen a commando; and commandos will be shot on sight if they are discovered by the enemy, rather than captured, while alarms last for a while before they eventually end, although guards will investigate the area that triggered it.
Plot[edit]
In May 1941, commandos Paul Toledo and Natasha Nikochevski capture an Enigma machine and its codebook in a German submarine base at La Pallice in La Rochelle, France. While Natasha leaves the base, Toledo is ordered to stay behind with the Enigma to assist the other commandos (Jack O'Hara, Thomas Hancock, James Blackwood & René Duchamp) when they arrive at daybreak to rescue the crew of a Royal Navy submarine, the E-423, sheltered and under heavy guard in a submarine pen. They destroy the base's anti-aircraft guns and torpedo warehouse before escaping in the submarine.[2]
While in the North Sea, the Royal Navy submarine is caught and forced to surface in the frigid waters after being depth charged by a German destroyer. The enigma machine is confiscated and the entire crew captured with the exception of Blackwood and Hancock, both of whom evaded capture. After rescuing the crew, the commandos proceed to recover the Enigma and disable the destroyer's main guns and boiler room. Under orders that the Enigma be hastily brought to England, O'Hara and Duchamp takeoff in a Fieseler Fi 156, while the rest escape in the submarine.[2]
A year passes and the commandos are deployed to the Pacific Theatre. In Burma, they rescue a spiritual leader and assassinate a Japanese tyrant with the help of Gurkhas. On 17 June 1942, the commandos are sent to northern Thailand, where they rescue a Colonel Guinness, who in turn helps them destroy the bridge over the River Kwai by revealing its structural weakness. The bridge is blown up just as a train of the Imperial Japanese Army high command crosses it, plummeting into the river.[2]
In July 1942, the commandos land on the strongly fortified Savo Island to disable the large artillery guns, before Operation Watchtower can commence. While on the island, they are assisted by a castaway named Wilson. After destroying the artillery and rescuing a downed American pilot, he returns the favour by piloting a Kawanishi H8K to help them escape the island, but not before telling them of a gold monkey statue which is symbolic to the Japanese. O'Hara steals it as a souvenir.[2]
In Spring of 1944, the commandos are sent to Haiphong, Indochina, destroying the port's fuel depots and infiltrating the Japanese aircraft carrier Shinano. While out at sea, the commandos sabotage the rudder of every A6M Zero and report the carrier's position before escaping in two intact Zeroes. The Shinano is then bombed by American Vought F4U Corsairs.[2]
Following their tour of duty in the Pacific, the commandos are recalled to the Western Front for the Normandy invasion. During the battle of Cherbourg, they rescue a wounded Private Smith, and with the help of American soldiers, successfully defend the town from waves of German infantry and Panzer III tanks. A few months later, Toledo is captured and taken to Colditz Castle where he is to be executed. The commandos save him and they help the prisoners of war housed there escape by disguising them in German uniform. While the prisoners escape, the commandos acquire top secret documents from three high-ranking German officers, revealing plans to devastate Paris with planted explosives before it is liberated.[2]
In August 1944, the entire commando corps arrive in Paris and thwart plans to destroy much of the city, before leaving in an airship from top of the Eiffel Tower.[2]
Development[edit]
Commandos 2 was developed on a budget of roughly $7 million.[3]
Reception[edit]
Sales[edit]
According to Eidos Interactive chairman Ian Livingstone, '[M]ore than 500,000 units of Commandos 2: Men of Courage were shipped on launch and the title entered the retail charts in the top five in all of our major markets'. However, he reported that it sold below expectations and contributed to the company's £11 million loss in the quarter.[4] The game's computer version received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[5] indicating sales of at least 100,000 copies in the United Kingdom;[6] a 'Gold' certification from the Verband der Unterhaltungssoftware Deutschland (VUD),[7] for sales of at least 100,000 units across Germany, Austria and Switzerland;[8] and a 'Platinum' prize in Spain,[9] for over 80,000 sales in the country during its first year.[10] Its PlayStation 2 version sold 40,000 units in the region.[11]
Critical reviews[edit]
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The PC version received 'generally favorable reviews', while the PlayStation 2 and Xbox versions received 'average' reviews, according to the review aggregation website Metacritic.[35][36][37] The PC version was praised for the AI which was advanced for the time but criticized for the steep learning curve.[citation needed] Many reviewers found that the controls of the console versions were much less intuitive and easy to use than the PC controls and that they made the game more difficult as a result.[citation needed] Most reviewers recommended the PC version instead.[citation needed]
The editors of Computer Games Magazine nominated Commandos 2 as the best real-time strategy game of 2001, but ultimately gave the award to Kohan: Immortal Sovereigns.[38] It was likewise a runner-up for The Electric Playground's 'Best Strategy Game for PC' prize, which went to Etherlords.[39]
References[edit]
- ^'Commandos Battle Pack is now shipping everywhere'. Feral Interactive. June 3, 2005.
- ^ abcdefgPyro Studios (September 20, 2001). Commandos 2: Men of Courage. Microsoft Windows. Eidos Interactive.
- ^Hill, Mark (July 2001). 'Oi!.. Gonzo, What's Your Game?: Commandos 2'. PC Zone. No. 104. Future plc. pp. 44–47.
- ^Staff (January 7, 2002). 'Eidos Reports Net Loss, Hoping For Turnaround'. Gamasutra. Archived from the original on November 14, 2018.
- ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
- ^Caoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. UBM plc.
- ^'VUD-SALES-AWARDS November / Dezember 2001'. Verband der Unterhaltungssoftware Deutschland (in German). November–December 2001. Archived from the original on June 18, 2003. Retrieved July 22, 2018.
- ^Horn, Andre (January 14, 2004). 'VUD-Gold-Awards 2003'. GamePro Germany. Webedia. Archived from the original on July 18, 2018.
- ^Arcas, José (October 2, 2002). 'Se presentan los premios aDeSe en Madrid'. MeriStation (in Spanish). Archived from the original on May 12, 2003.
- ^'Introducción; Los galardoness aDeSe' (in Spanish). Asociación Española de Distribuidores y Editores de Software de Entretenimiento. Archived from the original on August 15, 2004.
- ^https://web.archive.org/web/20030817121452/http://www.meristation.com/sc/noticias/noticia.asp?c=GEN&n=9656
- ^Bub, Andrew S. (January 4, 2002). 'Commandos 2: Men of Courage'. Computer Games Magazine. theGlobe.com. Archived from the original on August 13, 2004.
- ^Kapalka, Jason (January 2002). 'Commandos 2: Men of Courage'(PDF). Computer Gaming World. No. 210. Ziff Davis. pp. 94–95. Retrieved October 24, 2018.
- ^Edge staff (December 2001). 'Commandos 2: Men of Courage (PC)'. Edge. No. 104. Future plc.
- ^Bramwell, Tom (October 28, 2001). 'Commandos 2 [Men of Courage] (PC)'. Eurogamer. Gamer Network. Retrieved October 24, 2018.
- ^'Commandos 2: Men of Courage (PC)'. Game Informer. No. 103. FuncoLand. November 2001. p. 129.
- ^Brogger, Kristian (November 2002). 'Commandos 2: Men of Courage (Xbox)'. Game Informer. No. 115. GameStop. p. 142. Archived from the original on December 1, 2003.
- ^The D-Pad Destroyer (October 3, 2002). 'Commandos 2: Men of Courage Review for Xbox on GamePro.com'. GamePro. IDG Entertainment. Archived from the original on February 8, 2005. Retrieved October 24, 2018.
- ^Gee, Brian (October 2001). 'Commandos 2: Men of Courage Review (PC)'. Game Revolution. CraveOnline. Archived from the original on September 8, 2015. Retrieved October 24, 2018.
- ^Dodson, Joe (September 2002). 'Commandos 2: Men of Courage (PS2)'. Game Revolution. CraveOnline. Archived from the original on November 26, 2004. Retrieved October 24, 2018.
- ^Kasavin, Greg (September 28, 2001). 'Commandos 2: Men of Courage Review (PC)'. GameSpot. CBS Interactive. Retrieved October 24, 2018.
- ^Kasavin, Greg (September 3, 2002). 'Commandos 2: Men of Courage Review (PS2)'. GameSpot. CBS Interactive. Retrieved October 24, 2018.
- ^Kasavin, Greg (September 19, 2002). 'Commandos 2: Men of Courage Review (Xbox)'. GameSpot. CBS Interactive. Retrieved October 24, 2018.
- ^Hansen, Philip (October 11, 2001). 'Commandos 2: Men of Courage (PC)'. GameSpy. IGN Entertainment. Archived from the original on September 21, 2004. Retrieved October 24, 2018.
- ^Suciu, Peter (November 19, 2002). 'GameSpy: Commandos 2: Men of Courage (PS2)'. GameSpy. IGN Entertainment. Retrieved October 24, 2018.
- ^Murrin, John (October 30, 2002). 'GameSpy: Commandos 2: Men of Courage (Xbox)'. GameSpy. IGN Entertainment. Retrieved October 24, 2018.
- ^Gerbino, Robert (October 17, 2001). 'Commandos 2: Men of Courage - PC - Review'. GameZone. Archived from the original on October 6, 2008. Retrieved October 24, 2018.
- ^Lafferty, Michael (September 9, 2002). 'Commandos 2: Men of Courage - PS2 - Review'. GameZone. Archived from the original on October 4, 2008. Retrieved October 24, 2018.
- ^Adams, Dan (October 8, 2001). 'Commandos 2: Men of Courage (PC)'. IGN. Ziff Davis. Retrieved October 24, 2018.
- ^Dunham, Jeremy (September 4, 2002). 'Commandos 2: Men of Courage (PS2)'. IGN. Ziff Davis. Retrieved October 24, 2018.
- ^Goldstein, Hilary (September 20, 2002). 'Commandos 2: Men of Courage (Xbox)'. IGN. Ziff Davis. Retrieved October 24, 2018.
- ^Rybicki, Joe (November 2002). 'Commandos 2: Men of Courage'. Official U.S. PlayStation Magazine. Ziff Davis. p. 183. Archived from the original on May 25, 2004.
- ^'Commandos 2: Men of Courage'. Official Xbox Magazine. Future US. November 2002. p. 125.
- ^Harms, William (2002). 'Commandos 2 [Men of Courage]'. PC Gamer. Future US. Archived from the original on October 18, 2006.
- ^ ab'Commandos 2: Men of Courage for PC Reviews'. Metacritic. CBS Interactive. Retrieved October 24, 2018.
- ^ ab'Commandos 2: Men of Courage for PlayStation 2 Reviews'. Metacritic. CBS Interactive. Retrieved October 24, 2018.
- ^ ab'Commandos 2: Men of Courage for Xbox Reviews'. Metacritic. CBS Interactive. Retrieved October 24, 2018.
- ^CGM staff (March 2002). '11th Annual Computer Games Awards'. Computer Games Magazine. No. 136. theGlobe.com. pp. 50–56.
- ^EP staff (2002). 'Blister Awards 2001'. The Electric Playground. EP Media Ltd. Archived from the original on October 13, 2003. Retrieved June 29, 2018.
External links[edit]
- Commandos 2: Men of Courage on IMDb
- Commandos 2: Men of Courage at MobyGames
Commandos 2 Men Of Courage Torrent
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- Developer: Eidos
- Genre: Strategy/Wargame
- Originally on: Windows (2001)
- Works on: PC, Windows
- Editor Rating:
- User Rating: 8.4/10 - 9 votes
- Rate this game:
I had a lot of fun with the first game, but Commandos 2 Men of Courage somehow manages to be even better! This is a series that I feel is one of the best of its kind. Yes, it is strategic, but the game has puzzle-solving and a great deal of action as well. It is just an awesome experience and I will always spend a few hours playing it when I fire it up.
The Horrors Of World War II!
Once again, you are in the heat of the battle of World War II. I like how they try to be historically accurate when possible here. I would not say that the story is as deep as some of the more modern games that are set during World War II. However, I did get pretty invested as I waged war through the games 10 main story missions.
The Fab Six Have Three New Members
Commandos 2 Men of Courage gives you control of the same six elite commandos that you had in the first game. What I like about this is that these commandos had the perfect amount of abilities in the first game. However, they kicked things up a notch by giving them a few new ones. The Sniper for example can now climb up to higher points, the Diver can use throwing knives and the Green Beret can do more athletic stuff. This is just a small example of what the original crew can do.
We also have three new commandos. There is the Seductress who can use her “female” ways to get her way and also use her abilities as a sniper. The Thief is great for getting into tight spaces and then we have Whisky who is a dog and he is awesome. Each mission gives you a subset of commandos to use and it is up to you to figure out how to do so.
The Mission, It Is All About The Mission.
Commandos 2 Men of Courage has over 20 missions for you to do. 10 of these are “story missions” and then we have 10 special missions which unlock as your progress through the story. There is also a couple of training missions that teach you the basics of the game, but these are a lot of fun and ease you into things.
Each mission is like a puzzle, a puzzle that you have to figure out. Your commandos need to be moved into position and you need to make use of their unique abilities to complete each mission. It is the kind of thing that sounds simple and easy, but it is so deep and engrossing that you will be hooked. I love how even though the game is difficult, it is not unfairly difficult.
I could probably talk about Commandos 2 Men of Courage for hours on end not get bored. This is one of my favorite games of the early 2000s and I feel that it has aged like a fine wine. It is pretty much perfect in every way and it is so good that my main complaint is that I wish there was more of it! I will say that the PC version is the one that you want to play as the console version is not quite as good.
Final Score
Pros:
- The game captures the horrors of the war very well
- I liked how the original six commandos have new abilities
- The three new commandos are a lot of fun to command
- The game looks great
- Each mission feels unique
Cons:
- The game is so good, you wish it had more missions
- The console versions are not as good as the PC
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Commandos Men Of Courage Walkthrough
System Requirements
Commandos 2 Pc Download
Processor: PC compatible, Windows 95/98/Me, Processor: PII 300 MHz, 64 MB RAM, Free hard drive space: 2 GB 3D Video Card 12MB DirectX 8 DirectX 8
OS: Windows 9x, Windows 2000 Windows XP, Vista, Win 7, Win 8, Win 10.
Commandos 2 Men Of Courage Torrent Pc 2001 Vhs
Game Features:Single game mode Multiplayer (Hotseat, LAN, Internet)